Why Familiarity Breeds Contempt in Dishonored 2 and how to avoid it

Dishonored 2 is a stealth action-adventure video game that takes place in the fictional city of Karnaca. One of the most interesting aspects of the game is how it explores the concept of familiarity breeding contempt. In this article, we will take a closer look at what this means and how it can affect gameplay in Dishonored 2.

What is Familiarity Breeding Contempt?

Familiarity breeding contempt is a common psychological phenomenon that occurs when a person becomes too familiar with something or someone. Over time, this familiarity can lead to a lack of respect and even hostility towards the object of familiarity.

In Dishonored 2, familiarity breeding contempt is explored through the game’s NPC (Non-Player Character) system. The more the player interacts with an NPC, the more likely they are to become familiar with them. This can lead to the player treating the NPC with less respect and even resorting to harmful actions, such as violence.

Examples of Familiarity Breeding Contempt in Dishonored 2

One example of familiarity breeding contempt in Dishonored 2 is the game’s “non-lethal” takedown system. When the player interacts with an NPC, they will have the option to either knock them out or kill them. However, if the player knocks out the same NPC multiple times, they will eventually become immune to the takedown and require the player to resort to more harmful methods.

Another example is the game’s “chaos” system. The more NPCs that the player harms or kills, the higher their chaos level will become. This can lead to more hostile NPCs and a more difficult gameplay experience.

How to Avoid Familiarity Breeding Contempt in Dishonored 2

To avoid familiarity breeding contempt in Dishonored 2, players should focus on varying their actions and interactions with NPCs. This can include using different takedown methods or engaging with different NPCs in different ways.

Players should also be mindful of their chaos level and strive to keep it low. This can be achieved by using non-lethal takedown methods and avoiding unnecessary harm to NPCs.

Conclusion

In conclusion, familiarity breeding contempt is a common psychological phenomenon that can affect gameplay in Dishonored 2. By understanding this concept and taking steps to avoid it, players can have a more enjoyable and engaging gameplay experience. By varying actions and using non-lethal takedown methods, players can avoid becoming too familiar with NPCs and ensure that familiarity never breeds contempt.

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By knbbs-sharer

Hi, I'm Happy Sharer and I love sharing interesting and useful knowledge with others. I have a passion for learning and enjoy explaining complex concepts in a simple way.

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